Case Study: Assassin's Creed III: Liberation

Case Study: Assassin's Creed III: Liberation


Assassin's Creed: Liberation was an action adventure RPG game initially released in 2012 for the PS VITA. Throughout the game a player controls a female protagonist named Avaline on her journey to free slaves in her hometown and get revenge for her mother's death. The characters is able to switch between the main character's different personas as a lady, a slave and an assassin. The game is set in 1700s Orleans based on a time period that actually happened.

The game was initially exclusively released to promote the PS Vita when it first came out. When the trailer was released for the game, it was shown entirely on the console. The PS Vita is a handheld console, which could imply that it is made for gamers to use 'on the go'

The PS3 version showed the parts of the game that the developers improved due to people having the most problems with it. It showed all the gameplay and the open world as that is what fans of the franchise were expecting from it. The game was eventually rereleased in HD for the PS3 and online XBOX servers. It also became compacted into a game with two other Assassin's Creed games. The game was released alongside a soundtrack composed by Winifred Philips who did another PlayStation exclusive: Little Big Planet. Additional DLCs (downloadable content) was available for release titled Mysteries of the Bayou pack, that came with pre-orders of the game in PAL regions. It included an exclusive weapon, an alligator hunting hat, a Multiplayer Skin and Ammunition Pouches for smoke bombs and poison darts.

This was the first Assassin's Creed game to feature a female in the leading role. She is presented as a strong female character who is able to protect herself. However she does intentionally put herself in the role of female stereotype via her 'lady' form. This includes traits such as flirting with and seducing men as a means of receiving information. Due to the games mature audience they were able to put in a representation of slaves that would not and could not be seen in a game intended for children.

Liberation received average reviews by critics with the setting and protagonist being complimented whilst saying the story lacked a level of depth that the franchise usually brought.

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